Soul-louS V 1.1.0 Post-Release Lesson


So today I learned a new game dev lesson. 

Apparently, if u create code using visual studio for a game, if you wish to post a project somewhere on the internet, you have to do something known as 'signning' your code. From my understanding, this is a process that companies need to do in order to get windows to trust whatever download you want to post (this process also costs money). If you do not do this, Windows treats whatever download you upload as a potentially malicious piece of software.

When I posted both Soul-louS V1.0.0 and Soul-louS V1.1.0, I did not sign my code. So I have recently learned that Windows has been blocking my games from being downloaded due to potentially containing Trojan viruses. That's not fun. Because of this, all downloads for this game are now hidden to make sure people don't think I'm trying to give them viruses. 

The web version is still completely safe since nothing needs to downloaded, so just go play the web version. But this also means people can no longer play the game jam version as of now. Because of this, I'm considering doing a small update to the game at a later date to allow the game jam version to be playable within the new game as well, for people coming from the original game jam results looking to see where the game started as.

That's all for now. If you got to this point in this post, I'm surprised you actually took the time to read this, but I thank you nonetheless.

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